Stan książek
Nasze książki są dokładnie sprawdzone i jasno określamy stan każdej z nich.
Nowa
Książka nowa.
Używany - jak nowa
Niezauważalne lub prawie niezauważalne ślady używania. Książkę ciężko odróżnić od nowej pozycji.
Używany - dobry
Normalne ślady używania wynikające z kartkowania podczas czytania, brak większych uszkodzeń lub zagięć.
Używany - widoczne ślady użytkowania
zagięte rogi, przyniszczona okładka, książka posiada wszystkie strony.
The Score
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Tim Clare from the Guardian describes the book as lucid, engaging, and precise, highlighting its insightful critique of how everyday life is gamified. Scoring systems have integrated into our routines, from fitness trackers to social media likes and school rankings. They've become a constant, and increasingly risky, presence, redirecting our goals and moral values to align with those of external entities. Contrary to their potential to enhance our playful engagement and enjoyment in the pursuit of our aims, these systems are frequently exploited by organizations and bureaucracies to advance their own agendas. It seems we're perpetually constrained by rules set by others. In "The Score," philosopher C. Thi Nguyen explores how this gamified reality has overtaken our value judgments, transforming moral and personal decisions into quantitative metrics. This shift tends to prioritize data that can be quantified and monetized over authentic personal significance. Nguyen, a fan of online and board games, believes we should continue embracing games, but with heightened awareness of their powerful influence. By doing so, we can navigate towards a more creative and joyful existence, guiding us to play by our own rules.
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WIĘCEJ O SKALI
Tim Clare from the Guardian describes the book as lucid, engaging, and precise, highlighting its insightful critique of how everyday life is gamified. Scoring systems have integrated into our routines, from fitness trackers to social media likes and school rankings. They've become a constant, and increasingly risky, presence, redirecting our goals and moral values to align with those of external entities. Contrary to their potential to enhance our playful engagement and enjoyment in the pursuit of our aims, these systems are frequently exploited by organizations and bureaucracies to advance their own agendas. It seems we're perpetually constrained by rules set by others. In "The Score," philosopher C. Thi Nguyen explores how this gamified reality has overtaken our value judgments, transforming moral and personal decisions into quantitative metrics. This shift tends to prioritize data that can be quantified and monetized over authentic personal significance. Nguyen, a fan of online and board games, believes we should continue embracing games, but with heightened awareness of their powerful influence. By doing so, we can navigate towards a more creative and joyful existence, guiding us to play by our own rules.
