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ZX Spectrum Demoscene
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This monograph provides a unique look into the demoscene culture, particularly through the lens of enthusiasts and creators engrossed in the ZX Spectrum, the iconic British 8-bit computer. Rather than recounting the official history, the book offers a localized narrative that explores how this Western platform was adapted, including through widespread hardware cloning. Delving deeply into the ZX Spectrum scene, the authors examine its creative outputs, such as graphics, music, demos, and games, using ethnographic methods alongside platform studies and media archaeology.
The ZX Spectrum Demoscene is deemed essential for understanding the evolution of digital culture within Central Europe. The authors provide detailed insights into the social and historical contexts that have influenced the platform's development, its aesthetic distinctiveness, and its community dynamics.
Dr. hab. Anna Nacher, a professor at the Jagiellonian University, and Piotr Marecki, an associate professor and head of a creative computing lab at the same institution, contribute their expertise to this work. Marecki’s experience is enriched by his fellowship at MIT's Trope Tank lab. Yerzmyey, a multifaceted lo-fi artist, adds depth with his extensive experience across the ZX Spectrum and other platforms like the Atari, Amiga, and Raspberry Pi, among others. His creative works span various media, including music, graphics, and interactive fiction. Lastly, Robert Hellboy Straka adds his technical prowess as a programmer and mathematician, bridging the gap between digital art and scientific computing in his academic pursuits at AGH University of Science and Technology.
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dobry
widoczne ślady używania
This monograph provides a unique look into the demoscene culture, particularly through the lens of enthusiasts and creators engrossed in the ZX Spectrum, the iconic British 8-bit computer. Rather than recounting the official history, the book offers a localized narrative that explores how this Western platform was adapted, including through widespread hardware cloning. Delving deeply into the ZX Spectrum scene, the authors examine its creative outputs, such as graphics, music, demos, and games, using ethnographic methods alongside platform studies and media archaeology.
The ZX Spectrum Demoscene is deemed essential for understanding the evolution of digital culture within Central Europe. The authors provide detailed insights into the social and historical contexts that have influenced the platform's development, its aesthetic distinctiveness, and its community dynamics.
Dr. hab. Anna Nacher, a professor at the Jagiellonian University, and Piotr Marecki, an associate professor and head of a creative computing lab at the same institution, contribute their expertise to this work. Marecki’s experience is enriched by his fellowship at MIT's Trope Tank lab. Yerzmyey, a multifaceted lo-fi artist, adds depth with his extensive experience across the ZX Spectrum and other platforms like the Atari, Amiga, and Raspberry Pi, among others. His creative works span various media, including music, graphics, and interactive fiction. Lastly, Robert Hellboy Straka adds his technical prowess as a programmer and mathematician, bridging the gap between digital art and scientific computing in his academic pursuits at AGH University of Science and Technology.