Stan książek
Nasze książki są dokładnie sprawdzone i jasno określamy stan każdej z nich.
Nowa
Książka nowa.
Używany - jak nowa
Niezauważalne lub prawie niezauważalne ślady używania. Książkę ciężko odróżnić od nowej pozycji.
Używany - dobry
Normalne ślady używania wynikające z kartkowania podczas czytania, brak większych uszkodzeń lub zagięć.
Używany - widoczne ślady użytkowania
zagięte rogi, przyniszczona okładka, książka posiada wszystkie strony.
Tomorrow, and Tomorrow, and Tomorrow
Masz tę lub inne książki?
Sprzedaj je u nas
"This narrative isn't centered on romance, yet it delves deeply into the theme of love. In 1987, two children cross paths in a hospital's gaming room. One is there visiting her sibling, while the other is recuperating from a vehicular accident. Time seems to stretch endlessly in the hospital, and their mutual passion for video games creates a shared realm filled with joy, escape, and fierce competition. However, this period of their lives fades away too quickly. Eight years later, their chance meeting in a busy train station rekindles memories of that time. The connection between them is instantaneous, leading them to collaborate on what they are most passionate about—designing video games that captivate and challenge players, offering intimacy through virtual realms that real life does not provide. Their creative partnership propels them to stardom. This tale explores the flawless universes crafted by Sadie and Sam, the flawed reality they inhabit, and what unfolds post their success: wealth, recognition, deceit, and sorrow. 'Tomorrow, and Tomorrow, and Tomorrow' embarks on a vibrant imaginative journey, delving into identity, creativity, disability, and failure. It illuminates the redemptive potential of play and, most importantly, underscores our intrinsic desire to connect—to love others and be loved."
Wybierz stan zużycia:
WIĘCEJ O SKALI
"This narrative isn't centered on romance, yet it delves deeply into the theme of love. In 1987, two children cross paths in a hospital's gaming room. One is there visiting her sibling, while the other is recuperating from a vehicular accident. Time seems to stretch endlessly in the hospital, and their mutual passion for video games creates a shared realm filled with joy, escape, and fierce competition. However, this period of their lives fades away too quickly. Eight years later, their chance meeting in a busy train station rekindles memories of that time. The connection between them is instantaneous, leading them to collaborate on what they are most passionate about—designing video games that captivate and challenge players, offering intimacy through virtual realms that real life does not provide. Their creative partnership propels them to stardom. This tale explores the flawless universes crafted by Sadie and Sam, the flawed reality they inhabit, and what unfolds post their success: wealth, recognition, deceit, and sorrow. 'Tomorrow, and Tomorrow, and Tomorrow' embarks on a vibrant imaginative journey, delving into identity, creativity, disability, and failure. It illuminates the redemptive potential of play and, most importantly, underscores our intrinsic desire to connect—to love others and be loved."
